#ifndef C4D_SYMBOLS_H__
#define C4D_SYMBOLS_H__

enum // hier die unregistrierten IDs
{
	IDS_STR = 10000,

	IDS_NODEEDITOR_CMD,
	IDH_NODEEDITOR_CMD,
	IDS_NODEEDITOR,

	// commands
	IDS_FRAMEALL,
	IDH_FRAMEALL,
	IDS_FRAMESELECTED,
	IDH_FRAMESELECTED,
	IDS_CENTERALL,
	IDH_CENTERALL,
	IDS_CENTERSELECTED,
	IDH_CENTERSELECTED,
	IDS_LAYOUTSELECTED,
	IDH_LAYOUTSELECTED,

	IDS_NODESCOMMANDER, 
	IDH_NODESCOMMANDER,
	IDS_CREATEGROUP,
	IDH_CREATEGROUP,
	IDS_OPENGROUP,
	IDH_OPENGROUP,
	IDS_SELECTALL,
	IDH_SELECTALL,
	IDS_DESELECTALL,
	IDH_DESELECTALL,
	IDS_LOCKGROUP,
	IDH_LOCKGROUP,
	IDS_UNLOCKGROUP,
	IDH_UNLOCKGROUP,
	IDS_DISSOLVEGROUP,
	IDH_DISSOLVEGROUP,
	IDS_CREATEEMPTYGROUP,
	IDH_CREATEEMPTYGROUP,
	IDS_REMOVEUNUSED,
	IDH_REMOVEUNUSED,
	IDS_DUPLICATE,
	IDH_DUPLICATE,
	IDS_SELECTCONNECTED,
	IDH_SELECTCONNECTED,
	IDS_SNAPTOGRID,
	IDH_SNAPTOGRID,
	IDS_ASSETOPEN,
	IDH_ASSETOPEN,
	IDS_ASSETCLOSE,
	IDH_ASSETCLOSE,
	IDS_CREATEFOLDER,
	IDH_CREATEFOLDER,
	IDS_DELETEFOLDER,
	IDH_DELETEFOLDER,
	IDS_ZOOMIN,
	IDH_ZOOMIN,
	IDS_ZOOMOUT,
	IDH_ZOOMOUT,
	IDS_ZOOMDEFAULT,
	IDH_ZOOMDEFAULT,
	IDS_OPENMATERIALEDITOR,
	IDH_OPENMATERIALEDITOR,
	IDS_SELECTINMATERIALMANANGER,
	IDH_SELECTINMATERIALMANANGER,
	IDS_DELETEALL,
	IDH_DELETEALL,

	IDS_STEPOUT,
	IDH_STEPOUT,
	IDS_CREATEINPUTIONODE,
	IDH_CREATEINPUTIONODE,
	IDS_CREATEOUTPUTIONODE,
	IDH_CREATEOUTPUTIONODE,

	IDS_GROUPTOASSET,
	IDH_GROUPTOASSET,
	IDS_ASSETTOGROUP,
	IDH_ASSETTOGROUP,
	IDS_HIDEUNUSEDPORTS,
	IDH_HIDEUNUSEDPORTS,
	IDS_WIREBEZIER,
	IDH_WIREBEZIER,
	IDS_SHOWGRID,
	IDH_SHOWGRID,
	IDS_SHOWERRORS,
	IDH_SHOWERRORS,
	IDS_NODESTATECOLLAPSED,
	IDH_NODESTATECOLLAPSED,
	IDS_NODESTATEALL,
	IDH_NODESTATEALL,
	IDS_NODESTATECONNECTED,
	IDH_NODESTATECONNECTED,
	IDS_SHOWPREVIEW,
	IDH_SHOWPREVIEW,
	IDS_PORTSTATEH,
	IDH_PORTSTATEH,
	IDS_SHOW_NAVIGATOR,
	IDH_SHOW_NAVIGATOR,

	IDS_READONLY,
	IDH_READONLY,

	// ui strings
	IDS_NODES,
	IDS_NODESCOMMENT,
	IDS_ASSETS,
	IDS_ASSETSDATABASE,
	IDS_INFO,
	IDS_AM,

	IDS_SETSOLONODE,
	IDH_SETSOLONODE,

	IDS_SETASSTARTNODE,
	IDH_SETASSTARTNODE,

	IDS_FILTERSTRING,
	IDS_INFO_SELECTION,
	IDS_INFO_NAME,
	IDS_INFO_ASSET,
	IDS_INFO_VERSION,
	IDS_INFO_ID,
	IDS_INFO_PORT_TYPE,
	IDS_INFO_PORT_VALUE,
	IDS_INFO_CONNECTED_TYPE,
	IDS_INFO_ERRORS,
	IDS_INFO_NONE__DEPRECATED__,
	IDS_INFO_MULTIPLE,
	IDS_INFO_NODES,
	IDS_INFO_PORTS,
	IDS_INFO_WIRES,

	IDS_SAVE_ASSET,
	IDS_SAVE_ASSET_NAME,
	IDS_SAVE_ASSET_ID,
	IDS_SAVE_ASSET_REPOSITORY,
	IDS_SAVE_ASSET_TAG,
	IDS_SAVE_ASSET_CATEGORY,

	IDS_NODE_SELECTION_SAVE,
	IDS_NODE_SELECTION_LOAD,

	IDS_ASSET_DATABASE,
	IDS_ASSET_CREATE_PRESET,
	IDS_ASSET_CREATE_CATEGORY,
	IDS_ASSET_MOVE_ASSET,
	IDS_ASSET_COPY_ASSET,
	IDS_ASSET_DELETE_ASSET,
	IDS_ASSET_DELETE_HD,
	IDS_ASSET_EXPORT_LATEST,
	IDS_ASSET_EXPORT_ALL,
	IDS_ASSET_EXPORT_ENCRYPTED,
	IDS_ASSET_IMPORT,
	IDS_ASSET_CREATE_ASSET_DATABASE,
	IDS_ASSET_MOUNT,
	IDS_ASSET_MOUNT_ZIP,
	IDS_ASSET_UNMOUNT,
	IDS_ASSET_EXPORT,
	IDS_ASSET_CREATE_CATEGORYDLG,
	IDS_ASSET_MOVEDLG,
	IDS_ASSET_COPYDLG,
	IDS_ASSET_DELETE_QUESTION,
	IDS_ASSET_EXPORTDLG,
	IDS_ASSET_IMPORTDLG,
	IDS_ASSET_DATABASEDLG,
	IDS_ASSET_FOLDERDLG,
	IDS_ASSET_FILDER_MOUNTED,
	IDS_ASSET_CHOOSEDIRECTORY,
	IDS_ASSET_CHOOSEZIP,
	IDS_ASSET_REMOVEDLG,
	IDS_ASSET_NOFOUND,
	IDS_ASSET_RENAME_DATABASEDLG,
	IDS_ASSET_NAME,
	IDS_ASSET_RENAME,
	IDS_EDIT_ASSET,
	IDS_ASSETS_CREATE_NODE,
	IDS_ASSETS_EDIT_ASSET,
	IDS_ASSETS_EDIT_EXIT_WARNING,

	IDS_EXPORT_DLG,
	IDS_EXPORT_FILENAME,
	IDS_EXPORT_LATEST,
	IDS_EXPORT_SELECT_FILENAME,

	IDS_NE_HISTORY,
	IDS_NE_NEW,

	IDS_NE_SAVE_AS_NEW_VERSION,
	IDS_NE_SAVE_AS_NEW_ASSETCOPY,
	IDS_NE_ENTER_ASSET_MODE,

	IDH_NE_SAVE_AS_NEW_VERSION,
	IDH_NE_SAVE_AS_NEW_ASSETCOPY,
	IDH_NE_ENTER_ASSET_MODE,

	IDS_ASSET_EXPORTED,

	IDS_SELECTALLNODES,
	IDH_SELECTALLNODES,

	IDS_ASSETS_CREATE_NODES,

	IDS_INPUT_NODE,
	IDS_OUTPUT_NODE,

	IDS_NE_M_CREATE,
	IDS_NE_M_ASSET,
	IDS_NE_M_EDIT,
	IDS_NE_M_NODE,
	IDS_NE_M_VIEW,

	IDS_NE_OPEN_PREFS,
	IDH_NE_OPEN_PREFS,

	IDS_NE_SAVE_ASSET_OVERWRITE_VERSION_ID,
	IDH_NE_SAVE_ASSET_OVERWRITE_VERSION_ID,

	IDS_REVEAL_NODES,
	
	IDS_BUTTON_COMMANDER,

	IDS_AM_MODE_NODESV2,

	_DUMMY_END_STRINGS
};

#endif // C4D_SYMBOLS_H__

